MMOruki: PSO2 New Genesis: What We Learned From TGS

PSO2 New Genesis: What We Learned From TGS

Nov 20 2020 at 03:35am
More about Sega's next generation of PSO2 Meseta was revealed at the Tokyo Game Show, and New Genesis is shaping up to be a significant upgrade from the present game. There are many details to be revealed as time goes , but a few major things like combat and the planet are much clearer. Hiro Arai from Sega has been live for almost an hour to show footage off of gameplay and also talk about what new items are on the way. Not much was said about the present game as well as the upgrade coming alongside NG's launch aside from the graphical upgrade, which is looking great.

Maps are no more divided up into regions with loading screens. NG will have an entirely open world in the home base to the field. The TGS footage showed off a gorgeous new world that's a substantial update from the current game. Blades of grass blow in the end, lush forests lie on the other side of valleys and frosty mountains could be viewed at the distance. Arai mentions that distinct regions can be reached easily by simply traversing the world.

It looks like that is the planet Naberious in the present game, with forests being adjacent to tundra and different areas. Areas continue to be technically divided up, but there is no loading between them. While it hasn't been directly said, an open world like this suggests there may not be single party places . Most shown in the footage were multi-party areas where there were other players. The cap for multi-party places continues to be reduced to eight from twelve at the present PSO2, but that you see will differ from area to area.

Weather is creating a much better comeback since it affects dynamically and may impact the battlefield, although the size of the effect wasn't spoken of. Time may also change, and footage showed several nice touches like fireflies in the forests at night. There's no word on fast travel, vehicles or mounts nevertheless, but Sega has implemented some new ways for players to move fast across this large new universe. Players will be able to run quicker following a dodge both in and outside of battle. A blue series follows underfoot, so you will know you are doing it right once you watch it.

The other important addition to motion shown off in the first NG trailer is that the glide. It goes as far as a few of the screenshots have made it look. Players may get to high ground and leap off to slide and get pretty damn far through the map. Like in Breath of the Wild, you'll be able to make you are way up a mountain to glide off from -- but without anything inhibiting you like stamina. It will also cause some dramatic entrances in to pso2 sales battle.


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